Newly Developed Simulation Provides Creative Triage Training
Two 色控传媒 Health clinical faculty members developed and implemented a creative, resourceful simulation that they hope other universities can utilize in hospitalist nurse practitioner training.

Through their innovative 鈥淭riage Tabletop鈥 simulation, Brandi Snow, MSN, BSN, AG-ACNP, and Laura Liggett, DNP, AGACNP-BC, FNP-C, set out to better prepare nursing students for clinical practice鈥攁nd to do so in a way that is easily replicable and requires very little resources.
Brandi Snow, now the Director of Advanced Practice and Nutrition Services at 色控传媒 Regional Hospital, earned her Adult-Gerontology Acute Care Nurse Practitioner (AGACNP) master鈥檚 degree at 色控传媒. Snow鈥檚 coauthor, Laura Liggett, earned her DNP at Clarion University and is now also an Acute Care Nurse Practitioner in the 色控传媒 Health system.
Liggett and Snow met while participating in on-campus intensives (OCIs) at the School of Nursing and precepting for some of the Acute Care Nurse Practitioner students. They said that Dr. Callie Tennyson, who now directs the AGACNP program, invited them to create a simulation that exposes students to the triaging and problem-solving demands that they might encounter in hospital settings.
鈥淭his simulation and scholarship are evidence of the creativity, resourcefulness, and passion of the faculty and staff at DUSON,鈥 said Dr. Tennyson.
While they worked together on the simulation, Snow said that Triage Tabletop was Liggett鈥檚 鈥渂rainchild.鈥
鈥淭riage Tabletop is a low-fidelity simulation based off of my experience precepting for students as well as my experience transitioning into practice,鈥 said Liggett. 鈥淭his simulation was what I felt was needed for the students to be clinically ready.鈥
鈥淚t requires only limited resources, so it can be used anywhere and in any venue, whether that's in person like we did on campus or in a Zoom session,鈥 Liggett continued. 鈥淎nd it's really educating the person on how to prioritize care, but also navigating being a provider in a healthcare system.鈥
Using real patient situations, Snow and Liggett divided simulation participants into groups of four or five, providing them with basic objectives along with a list of eight patients and their diagnoses. They asked each group to discuss the order in which they would see the patients, providing rationales for their clinical decisions, before coming together as a large group to debrief.
鈥淚t was really interesting in the debrief to see how the students used their different experiences and education,鈥 said Snow. 鈥淔or example, students with an emergency department background thought about throughput, so they prioritized moving people out of the emergency department to be admitted elsewhere or getting them discharged.鈥
鈥淢eanwhile, students with more of a critical care background wanted to see the sickest patient first,鈥 Snow continued. 鈥淪o, it was really interesting how they were able to learn from each other.鈥
Based on surveys they collected and small group discussions, Snow and Liggett were able to rapidly improve the simulation from one semester to the next, introducing lab results and diagnostic tests to the simulation materials. They also used real pagers, paging the students with emergent issues and concerns to encourage further cognitive flexibility in their decision making.
Liggett and Snow hope to spread awareness about the possibilities for low-resource simulations through their publication, appearing in Nurse Educator.
鈥淲hat we're trying to do is to educate universities and schools of nursing that you don't necessarily need all these resources or a simulation center. You can still provide the students with this opportunity to have a good quality experience,鈥 said Liggett.
鈥淗ealthcare is a team sport. You know, we all have to work together to take care of patients,鈥 Snow added. 鈥淲e hope we can make the role transition for nurses a little easier.鈥